The Video Game: Katamari Damacy (and We Love Katamari)
System: Playstation 2
Release Date: September 2004 (September 2005)
The Rundown
The Gist: You play The Prince. The Prince’s father, The King of All Cosmos, got drunk one night (it’s implied) and destroyed all of the stars (and planets) in the universe thinking it was all a dream. This is where you come in, he commissions you to fix his blunder by making you go to Earth (the only thing he didn’t destroy along with the sun) and roll up stuff to make the stars again.
Sight and Sound: The game locations vary in size (and activity if you’re playing We Love Katamari). One minute you’re rolling under a table picking up paper clips, the next you’re rolling around the world picking up islands. In We Love Katamari, you could go from rolling on a high-speed race track to underwater to rolling up clouds in the sky. The music is Japanese Pop and quite addictive. 
Why It’s Fun: 
Before new releases became bogged down in sequels, this game was one of the few innovative, fresh, new ideas to come out.
You typically play with the two analog sticks controlling the direction, speed and tilt of the katamari collecting small things while building up to bigger ones.
This game is fun because it’s different. It offers a variety of tasks and venues allowing you to roll up anything and everything. A timer keeps it challenging and an overly critical King of All Cosmos keeps you on your toes (because he’s almost never satisfied with the size of your katamari).
There aren’t any limits to what you can roll up in this game and that’s what makes it so great.
We Love Katamari expands on this by providing even more challenges for rolling up your katamari while allowing you to fill up the rest of the universe that you neglected in the first game. 
This game tries to appease the “fans” of the series, some wanting you to roll up origami for a sick friend or wanting to take katamari damacy back to its roots by rolling up snow.
The sequel provides enough variety and interest that it can easily stand alone without the original.
Both Katamari Damacy and We Love Katamari are games everyone should play and if you’re like me, will never stop playing.
*I do not recommend the other games in the series simply because they aren’t as great as the first two. Feel free to play them but I wouldn’t hold them to the same standards.

The Video Game: Katamari Damacy (and We Love Katamari)

System: Playstation 2

Release Date: September 2004 (September 2005)

The Rundown

  • The Gist: You play The Prince. The Prince’s father, The King of All Cosmos, got drunk one night (it’s implied) and destroyed all of the stars (and planets) in the universe thinking it was all a dream. This is where you come in, he commissions you to fix his blunder by making you go to Earth (the only thing he didn’t destroy along with the sun) and roll up stuff to make the stars again.
  • Sight and Sound: The game locations vary in size (and activity if you’re playing We Love Katamari). One minute you’re rolling under a table picking up paper clips, the next you’re rolling around the world picking up islands. In We Love Katamari, you could go from rolling on a high-speed race track to underwater to rolling up clouds in the sky. The music is Japanese Pop and quite addictive. 

Why It’s Fun:

Before new releases became bogged down in sequels, this game was one of the few innovative, fresh, new ideas to come out.

You typically play with the two analog sticks controlling the direction, speed and tilt of the katamari collecting small things while building up to bigger ones.

This game is fun because it’s different. It offers a variety of tasks and venues allowing you to roll up anything and everything. A timer keeps it challenging and an overly critical King of All Cosmos keeps you on your toes (because he’s almost never satisfied with the size of your katamari).

There aren’t any limits to what you can roll up in this game and that’s what makes it so great.

We Love Katamari expands on this by providing even more challenges for rolling up your katamari while allowing you to fill up the rest of the universe that you neglected in the first game. 

This game tries to appease the “fans” of the series, some wanting you to roll up origami for a sick friend or wanting to take katamari damacy back to its roots by rolling up snow.

The sequel provides enough variety and interest that it can easily stand alone without the original.

Both Katamari Damacy and We Love Katamari are games everyone should play and if you’re like me, will never stop playing.

*I do not recommend the other games in the series simply because they aren’t as great as the first two. Feel free to play them but I wouldn’t hold them to the same standards.